Equipment
Workflow
How I build games: a C++ / Unreal Engine pipeline with Claude Code and custom MCP connectors. This page covers the loadout. The devlog posts below go deeper.
Primary tool
Claude Code
Pair-programming on Unreal C++: gameplay systems, refactors, build errors, and engine source spelunking.
Integrations
MCP connectors
Custom Model Context Protocol servers that give the agent access to the tools I use every day.
Engine
Unreal Engine 5
C++-first projects, with Blueprints kept for designer-facing tuning.
Source control
Git + GitHub
Source on GitHub. Packaged builds published as GitHub Releases.
Core loop
- Design: write the feature spec in plain language.
- Build: implement the C++ with Claude Code, using MCP for project context.
- Playtest: run it in-editor, iterate, profile.
- Ship: package, publish a GitHub Release, write the devlog.
Workflow posts
- How I use Claude Code and MCP with Unreal Engine C++
My AI-assisted development setup for Unreal Engine projects. The tools, the connectors, and where it actually helps.